private void VerticalInput(float vericalAxis)
 {
     if (currentRopeNode != null)
     {
         var next = currentRopeNode.RopeController.GetNextRopeNode(currentRopeNode, vericalAxis);
         if (next != null)
         {
             AttachToRopeNode(next);
         }
     }
     else
     {
         ropeController.RopeLengthChange(vericalAxis);
     }
 }