private void AttachToRopeNode(RopeNode ropeNode)
 {
     ropeController = ropeNode.RopeController;
     ropeController.AttachNinja(this);
     anchoredJoint2D.connectedBody = ropeNode.Rigidbody2D;
     anchoredJoint2D.enabled       = true;
     currentRopeNode = ropeNode;
 }