// Start is called before the first frame update void Start() { roomba = transform.parent.gameObject; movement = roomba.GetComponent <RoombaMovement>(); }
// Use this for initialization void Start() { rm = GetComponentInParent <RoombaMovement> (); rm.standardSpeed += speedBoost; }
// Start is called before the first frame update private void Awake() { roombaScript = GetComponent <RoombaMovement>(); }
// Use this for initialization void Start() { parent = GetComponentInParent <RoombaMovement> (); }