private void Start()
 {
     currentRoom    = gameObject.transform.parent;
     isPlayerInRoom = currentRoom.GetComponentInParent <RoomTriggerCollider>();
     enemyList      = GameObject.FindGameObjectWithTag("Enemy List").GetComponent <EnemyList>();
     Invoke("SpawnEnemy", waitTime);
 }
Exemple #2
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 private void Start()
 {
     thisRoom  = gameObject.GetComponentInParent <RoomTriggerCollider>();
     playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
 }