private void Start() { currentRoom = gameObject.transform.parent; isPlayerInRoom = currentRoom.GetComponentInParent <RoomTriggerCollider>(); enemyList = GameObject.FindGameObjectWithTag("Enemy List").GetComponent <EnemyList>(); Invoke("SpawnEnemy", waitTime); }
private void Start() { thisRoom = gameObject.GetComponentInParent <RoomTriggerCollider>(); playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); }