public void setHeightValue(int value, RoomTool.RoomPattern mode) { if (mode == RoomTool.RoomPattern.Default) { defaultSliderHeight.value = value; } }
// // SET VALUES // public void setWidthValue(int value, RoomTool.RoomPattern mode) { if (mode == RoomTool.RoomPattern.Default) { defaultSliderWidth.value = value; } }
// ------------------------------------------------------------------------ public void setRoomTool(RoomTool.RoomPattern pattern, PrefabLevelEditor.Part part) { if (pattern == RoomTool.RoomPattern.Default) { _curRoomTool = _aRoomTools [0]; } PweRoomTools.Instance.reset(); PweRoomTools.Instance.showToolPanels(pattern); }
// public void showToolPanels(RoomTool.RoomPattern mode) { defaultToolPanel.gameObject.SetActive(mode == RoomTool.RoomPattern.Default); }
// --------------------------------------------------------------------------------------------- private void selectRoomTool(RoomTool.RoomPattern pattern) { setRoomToolButtons(pattern); PrefabLevelEditor.Instance.selectRoomTool(pattern); }
// public void setRoomToolButtons(RoomTool.RoomPattern pattern) { btnRoomToolDefault.interactable = (pattern != RoomTool.RoomPattern.Default); }