/// <summary> /// 将战斗结果返回 /// </summary> /// <param name="information"></param> //TODO public void DealWithBattleResult(PassedResultInformation information) { Enable(); currentEvent.Finished(); if (information.win) { CharacterInDungeon.Ins.currentHp = information.currentHp; //处理资源奖励信息 foreach (ItemSourceAndCount reward in information.resourceReward) { switch (reward.item.id) { case 201: DungeonManager.Ins.dataFrag.count += reward.count; break; case 202: CharacterInDungeon.Ins.GainExp(reward.count); break; } } //处理卡牌信息 foreach (CardSource cs in information.cardSourceRward) { CardContent cc = cs.GenerateCard(); CharacterInDungeon.Ins.JoinCard(cc); } foreach (Talent t in CharacterInDungeon.Ins.activeTalents) { t.OnBattleEnd(); } if (information.option != null) { information.option.AfterBattleEffect(); } DungeonUI.RefreshUI(); } else { LeaveDungeon(); } }