public void SpawnEntitys() { if (DisplayBlock) { BuildingBlock block = Entity.GetComponent <BuildingBlock>(); if (block != null) { } Entity.Spawn(); if (block != null) { block.SetGrade(BuildingGrade.Enum.TopTier); block.SetHealthToMax(); block.cachedStability = 100; } } if (Stair != null) { Stair.SpawnEntitys(); } if (FloorFrame != null) { FloorFrame.SpawnEntitys(); } if (LadderHatch != null) { LadderHatch.SpawnEntitys(); } if (Roof != null) { Roof.SpawnEntitys(); } foreach (Block wall in Walls) { wall.SpawnEntitys(); } }