public uint Execute(PacketDistributed ipacket) { GC_ACTIVITYNOTICE packet = (GC_ACTIVITYNOTICE )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic if (RollNotice.Instance()) { if (packet.HasStrNotice) { RollNotice.Instance().AddRollNotice(packet.StrNotice); } } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void OnDestroy() { m_instance = null; }
void Awake() { m_instance = this; }