Exemple #1
0
 /// <summary>
 /// Places the prizes ontop of tile set 2
 /// </summary>
 public void PlaceTiles2()
 {
     try
     {
         if (timeleft == 8000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize1), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile2.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile2.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile2.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile2.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile2.RoomId);
         }
         else if (timeleft == 6000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize2), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile2.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile2.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile2.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile2.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile2.RoomId);
         }
         else if (timeleft == 4000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize3), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile2.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile2.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile2.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile2.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile2.RoomId);
         }
         else if (timeleft == 2000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize4), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile2.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile2.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile2.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile2.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile2.RoomId);
         }
         else if (timeleft == 0)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize5), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile2.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile2.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile2.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile2.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile2.RoomId);
         }
     }
     catch
     {
     }
 }
Exemple #2
0
 /// <summary>
 /// Places the prizes ontop of tile set 1
 /// </summary>
 public void PlaceTiles1()
 {
     try
     {
         if (timeleft > 8000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize1), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile1.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile1.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile1.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile1.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 1].Tile1.RoomId);
         }
         if (timeleft > 6000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize2), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile1.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile1.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile1.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile1.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 2].Tile1.RoomId);
         }
         if (timeleft > 4000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize3), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile1.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile1.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile1.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile1.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 3].Tile1.RoomId);
         }
         if (timeleft > 2000)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize4), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile1.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile1.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile1.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile1.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 4].Tile1.RoomId);
         }
         if (timeleft > 0)
         {
             RoleplayManager.PlaceItemToRoomReturn(Convert.ToUInt32(prize5), SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile1.X, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile1.Y, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile1.Z + 0.1, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile1.Rot, false, SlotsManager.SlotsTilesData[Convert.ToInt32(slot.Id), 5].Tile1.RoomId);
         }
     }
     catch
     {
     }
 }