public void GetData() { GrabTimer = 0.1f; CanLeaveLadder = false; RigidBody = GetComponent <Rigidbody2D>(); RB2DTrigger = GetComponent <Rigidbody2DTrigger>(); centerOfLadder = RB2DTrigger.Collider.bounds.center; }
public void GetData() { RigidBody = GetComponent <Rigidbody2D>(); RB2DTrigger = GetComponent <Rigidbody2DTrigger>(); }
public void Start() { Collider = GetComponent<PolygonCollider2D>(); RB2DTrigger = GetComponent<Rigidbody2DTrigger>(); }
public void GetData() { RigidBody = GetComponent <Rigidbody2D>(); RB2DTrigger = GetComponent <Rigidbody2DTrigger>(); MovementInput = data.GetFloat(MovementInputNode); }
// Start is called before the first frame update void Start() { iceCreamRB2DTrigger = GetComponent <Rigidbody2DTrigger>(); gameManagerScript = FindObjectOfType <GameManager>(); }