public void GetData()
 {
     GrabTimer      = 0.1f;
     CanLeaveLadder = false;
     RigidBody      = GetComponent <Rigidbody2D>();
     RB2DTrigger    = GetComponent <Rigidbody2DTrigger>();
     centerOfLadder = RB2DTrigger.Collider.bounds.center;
 }
 public void GetData()
 {
     RigidBody   = GetComponent <Rigidbody2D>();
     RB2DTrigger = GetComponent <Rigidbody2DTrigger>();
 }
 public void Start()
 {
     Collider = GetComponent<PolygonCollider2D>();
     RB2DTrigger = GetComponent<Rigidbody2DTrigger>();
     
 }
Example #4
0
 public void GetData()
 {
     RigidBody     = GetComponent <Rigidbody2D>();
     RB2DTrigger   = GetComponent <Rigidbody2DTrigger>();
     MovementInput = data.GetFloat(MovementInputNode);
 }
Example #5
0
 // Start is called before the first frame update
 void Start()
 {
     iceCreamRB2DTrigger = GetComponent <Rigidbody2DTrigger>();
     gameManagerScript   = FindObjectOfType <GameManager>();
 }