void OnCollisionStay(Collision col) { if (col.gameObject.tag == "Player" && Input.GetKeyDown(KeyCode.F)) { DontDestroyOnLoad(col.gameObject); Application.LoadLevel(Level); Rigid_contorler ri = (Rigid_contorler)col.gameObject.GetComponent("Rigid_contorler"); ri.transform.position = startingArea; } }
void OnTriggerStay(Collider col) { if (col.gameObject.tag == "Player") { DontDestroyOnLoad(col.gameObject); Application.LoadLevel(Level); Rigid_contorler ri = (Rigid_contorler)col.gameObject.GetComponent("Rigid_contorler"); ri.transform.position = startingArea; } }
void Update() { Rigid_contorler ri = (Rigid_contorler)GetComponent("Rigid_contorler"); if (isDisplayingInventory == true) { ri.canMove = false; } else { ri.canMove = true; } }
void OnTriggerEnter(Collider col) { Rigid_contorler ri = (Rigid_contorler)col.GetComponent("Rigid_contorler"); ri.isSwimming = true; }
void OnTriggerExit(Collider col) { Rigid_contorler ri = (Rigid_contorler)col.GetComponent("Rigid_contorler"); ri.isSwimming = false; }