// Update is called once per frame
 void Update()
 {
     if (startStoreName == true)
     {
         if (Input.GetKeyDown(KeyCode.R) && pushInventory.inventory == "")
         {
             pushInventory.StoreName(this.name);
             pushInventory.riddleTablets.Add(this.gameObject);
             Debug.Log("added to list");
             this.gameObject.SetActive(false);
             startStoreName       = false;
             interactable.enabled = false;
         }
         if (Input.GetKeyDown(KeyCode.R) && pushInventory.inventory == "" && insertTest.isPlaced == true)
         {
             pushInventory.StoreName(this.name);
             pushInventory.riddleTablets.Add(this.gameObject);
             Debug.Log("added to list");
             this.gameObject.SetActive(false);
             Debug.Log("false");
             insertTest.isCorrect = 2;
             insertTest.isPlaced  = false;
             startStoreName       = false;
         }
     }
 }