// Use this for initialization
 void Start()
 {
     //Access RiddleInventory script
     pushInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <RiddleInventory>();
     insertTest    = GameObject.FindGameObjectWithTag("Placeholders").GetComponent <RiddleInsert>();
     interactable  = this.GetComponent <Interactable>();
     activate      = false;
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     // Access RiddleInventory script
     pushInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <RiddleInventory>();
 }
Exemple #3
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 // Use this for initialization
 void Start()
 {
     getInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <RiddleInventory>();
     isCorrect    = 1;
 }