// Event public void LoadComplete() { FireStateController.BarabanController.LoadBulletToPosition(RevolverLogic.CurrentLoadPosition); if (RevolverLogic.IsFullLoaded() && BarabanFulled != null) { BarabanFulled(); } if (PatronLoaded != null) { PatronLoaded(); } SpineToFirstFreeLoadPosition(); RevolverAnimator.SetBool("isLoad", false); SoundController.runtime.PlaySound("PatronLoad"); }