private void Update() { if (gameOver && Input.GetKeyDown(KeyCode.Return)) { RestartGame.RestartNow(); } }
public override void OnServerDisconnect(NetworkConnection conn) { base.OnServerDisconnect(conn); print(MethodBase.GetCurrentMethod().Name); RestartGame.RestartNow(); }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (Communicator.Player == null || Communicator.Player.isServer) { menu.SetActive(!menu.activeSelf); } } else if (Input.GetKeyDown(KeyCode.Return) && menu.activeSelf) { RestartGame.RestartNow(); } }