private void AddButtons() { for (int i = 0; i < rest.AvailableUsernames().Count; i++) { GameObject newButton = GameObject.Instantiate(userButtonPrefab); newButton.transform.SetParent(contentPanel, false); UserButton userButton = newButton.GetComponent <UserButton>(); float minY = 1 - .25f * (i + 1); float maxY = .25f + minY; userButton.setAtAnchors(new Vector2(0, minY), new Vector2(1, maxY)); userButton.Setup(rest.AvailableUsernames()[i]); } }