public void RebuildItemLists() { foreach (Item item in restController.AvailableItems()) { if (item.isFavorite) { mainItems.Add(item); } else { subItems.Add(item); } } }
public void Setup(string id, int amount) { restController = GameObject.FindObjectOfType <RestController>(); this.id = id; foreach (Item item in restController.AvailableItems()) { if (item.id.Equals(id)) { nameText.text = item.name; amountText.text = amount.ToString(); break; } } }