private void UpdateButtons(ResponseDisplay displayType) { this.m_confirmButton.gameObject.SetActive(false); this.m_cancelButton.gameObject.SetActive(false); this.m_okayButton.gameObject.SetActive(false); switch (displayType) { case ResponseDisplay.OK: this.m_okayButton.gameObject.SetActive(true); break; case ResponseDisplay.CONFIRM: this.m_confirmButton.gameObject.SetActive(true); break; case ResponseDisplay.CANCEL: this.m_cancelButton.gameObject.SetActive(true); break; case ResponseDisplay.CONFIRM_CANCEL: this.m_confirmButton.gameObject.SetActive(true); this.m_cancelButton.gameObject.SetActive(true); break; } this.m_buttonContainer.UpdateSlices(); this.m_header.m_container.transform.position = this.m_body.m_top.transform.position; }
public void UpdateButtons(ResponseDisplay displayType) { object[] objArray1 = new object[] { displayType }; base.method_8("UpdateButtons", objArray1); }