public void OnSpawn(GameObject room) { CurrentRoomController = room.GetComponent<ResourceRoomController>(); //Start Imp ai: _currentImpState = ImpState.SeekingResource; _target = CurrentRoomController.ResourceEnterance.transform.position; transform.parent = CurrentRoomController.Units.transform; }
public void OnSpawn(GameObject room) { CurrentRoomController = room.GetComponent <ResourceRoomController>(); //Start Imp ai: _currentImpState = ImpState.SeekingResource; _target = CurrentRoomController.ResourceEnterance.transform.position; transform.parent = CurrentRoomController.Units.transform; }
public void SetRoom(GameObject room) { Room = room; _controller = room.GetComponent<ResourceRoomController>(); }
public void SetRoom(GameObject room) { Room = room; _controller = room.GetComponent <ResourceRoomController>(); }