Beispiel #1
0
 public void OnSpawn(GameObject room)
 {
     CurrentRoomController = room.GetComponent<ResourceRoomController>();
     //Start Imp ai:
     _currentImpState = ImpState.SeekingResource;
     _target = CurrentRoomController.ResourceEnterance.transform.position;
     transform.parent = CurrentRoomController.Units.transform;
 }
Beispiel #2
0
 public void OnSpawn(GameObject room)
 {
     CurrentRoomController = room.GetComponent <ResourceRoomController>();
     //Start Imp ai:
     _currentImpState = ImpState.SeekingResource;
     _target          = CurrentRoomController.ResourceEnterance.transform.position;
     transform.parent = CurrentRoomController.Units.transform;
 }
 public void SetRoom(GameObject room)
 {
     Room = room;
     _controller = room.GetComponent<ResourceRoomController>();
 }
 public void SetRoom(GameObject room)
 {
     Room        = room;
     _controller = room.GetComponent <ResourceRoomController>();
 }