// Start is called before the first frame update void Awake() { onVisibleToPlayer = GetComponentInChildren <OnVisibleToPlayer>(); resonatorChecks = GetComponent <ResonatorChecks>(); resonatorMainController = GetComponent <ResonatorMainController>(); }
// Start is called before the first frame update void Awake() { animAttackComponent = GetComponentInChildren <AnimComp_ResonatorAttack>(); resonatorChecks = GetComponent <ResonatorChecks>(); }