// Start is called before the first frame update
 void Awake()
 {
     onVisibleToPlayer       = GetComponentInChildren <OnVisibleToPlayer>();
     resonatorChecks         = GetComponent <ResonatorChecks>();
     resonatorMainController = GetComponent <ResonatorMainController>();
 }
Beispiel #2
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 // Start is called before the first frame update
 void Awake()
 {
     animAttackComponent = GetComponentInChildren <AnimComp_ResonatorAttack>();
     resonatorChecks     = GetComponent <ResonatorChecks>();
 }