/** * 레졸루션이 변경되었는지 검사 */ private void UpdateResolution() { var resolution = ResolutionUtils.getResolution(); if (_resolution == resolution) { return; } _resolution = resolution; ChangeResolution(_resolution); }
private void Start() { if (portrait == null) { portrait = GameObject.Find("Portrait"); } if (landscape == null) { landscape = GameObject.Find("Landscape"); } _resolution = ResolutionUtils.getResolution(); ChangeResolution(_resolution); }
protected override void Initialize() { // TODO: Add your initialization logic here graphics.PreferredBackBufferHeight = 900; graphics.PreferredBackBufferWidth = 1600; graphics.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = false; TargetElapsedTime = TimeSpan.FromMilliseconds(1000.0f / 144); //graphics.IsFullScreen = true; graphics.ApplyChanges(); //Intialize ResolutionUtils.SetResolution(1600, 900); Simpsons.State = Simpsons.States.Loading; Simpsons.Initialize(); base.Initialize(); }