/**
         * 레졸루션이 변경되었는지 검사
         */
        private void UpdateResolution()
        {
            var resolution = ResolutionUtils.getResolution();

            if (_resolution == resolution)
            {
                return;
            }

            _resolution = resolution;
            ChangeResolution(_resolution);
        }
        private void Start()
        {
            if (portrait == null)
            {
                portrait = GameObject.Find("Portrait");
            }

            if (landscape == null)
            {
                landscape = GameObject.Find("Landscape");
            }

            _resolution = ResolutionUtils.getResolution();
            ChangeResolution(_resolution);
        }
Example #3
0
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            graphics.PreferredBackBufferHeight      = 900;
            graphics.PreferredBackBufferWidth       = 1600;
            graphics.SynchronizeWithVerticalRetrace = false;
            IsFixedTimeStep   = false;
            TargetElapsedTime = TimeSpan.FromMilliseconds(1000.0f / 144);
            //graphics.IsFullScreen = true;
            graphics.ApplyChanges();
            //Intialize
            ResolutionUtils.SetResolution(1600, 900);
            Simpsons.State = Simpsons.States.Loading;
            Simpsons.Initialize();


            base.Initialize();
        }