private void OnTriggerEnter(Collider collider)
 {
     if (collider = playerCollider)
     {
         resetPlayerScript.Reset();
     }
 }
Exemple #2
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 private void OnTriggerEnter(Collider triggerCollidedWith)
 {
     if (triggerCollidedWith.gameObject.tag == "Death Trigger")
     {
         died = true;
         resetPlayerScript.Reset();
     }
 }