private void OnCollisionEnter2D(Collision2D collision) { ResetPlayer rp = collision.gameObject.GetComponent <ResetPlayer>(); if (rp != null) { ResetPositon(); } }
public void DefineVariables() { resetPlayerScript = gameObject.GetComponent <ResetPlayer>(); resetPlayerScript.reseter = GameObject.FindGameObjectWithTag("Reset trigger").GetComponent <Collider>(); if (levelLoaded.name == lastLevelName) { thanks4PlayingScript.enabled = true; } }
private void Start() { resetPlayerScript = GetComponent <ResetPlayer>(); }
private void OnEnable() { player = GameObject.FindGameObjectWithTag("Player"); playerCollider = player.GetComponent <Collider>(); resetPlayerScript = player.GetComponent <ResetPlayer>(); }