static int _m_GetAssetCache(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                ResMgr gen_to_be_invoked = (ResMgr)translator.FastGetCSObj(L, 1);



                {
                    string _name      = LuaAPI.lua_tostring(L, 2);
                    string _type_name = LuaAPI.lua_tostring(L, 3);

                    UnityEngine.Object gen_ret = gen_to_be_invoked.GetAssetCache(_name, _type_name);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }