Exemple #1
0
        public bool Equals(DestinyPresentationNodeDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                     ) &&
                 (
                     OriginalIcon == input.OriginalIcon ||
                     (OriginalIcon != null && OriginalIcon.Equals(input.OriginalIcon))
                 ) &&
                 (
                     RootViewIcon == input.RootViewIcon ||
                     (RootViewIcon != null && RootViewIcon.Equals(input.RootViewIcon))
                 ) &&
                 (
                     NodeType == input.NodeType ||
                     (NodeType != null && NodeType.Equals(input.NodeType))
                 ) &&
                 (
                     Scope == input.Scope ||
                     (Scope != null && Scope.Equals(input.Scope))
                 ) &&
                 (
                     ObjectiveHash == input.ObjectiveHash ||
                     (ObjectiveHash.Equals(input.ObjectiveHash))
                 ) &&
                 (
                     CompletionRecordHash == input.CompletionRecordHash ||
                     (CompletionRecordHash.Equals(input.CompletionRecordHash))
                 ) &&
                 (
                     Children == input.Children ||
                     (Children != null && Children.Equals(input.Children))
                 ) &&
                 (
                     DisplayStyle == input.DisplayStyle ||
                     (DisplayStyle != null && DisplayStyle.Equals(input.DisplayStyle))
                 ) &&
                 (
                     ScreenStyle == input.ScreenStyle ||
                     (ScreenStyle != null && ScreenStyle.Equals(input.ScreenStyle))
                 ) &&
                 (
                     Requirements == input.Requirements ||
                     (Requirements != null && Requirements.Equals(input.Requirements))
                 ) &&
                 (
                     DisableChildSubscreenNavigation == input.DisableChildSubscreenNavigation ||
                     (DisableChildSubscreenNavigation != null && DisableChildSubscreenNavigation.Equals(input.DisableChildSubscreenNavigation))
                 ) &&
                 (
                     MaxCategoryRecordScore == input.MaxCategoryRecordScore ||
                     (MaxCategoryRecordScore.Equals(input.MaxCategoryRecordScore))
                 ) &&
                 (
                     PresentationNodeType == input.PresentationNodeType ||
                     (PresentationNodeType != null && PresentationNodeType.Equals(input.PresentationNodeType))
                 ) &&
                 (
                     TraitIds == input.TraitIds ||
                     (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds))
                 ) &&
                 (
                     TraitHashes == input.TraitHashes ||
                     (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes))
                 ) &&
                 (
                     ParentNodeHashes == input.ParentNodeHashes ||
                     (ParentNodeHashes != null && ParentNodeHashes.SequenceEqual(input.ParentNodeHashes))
                 ) &&
                 (
                     Hash == input.Hash ||
                     (Hash.Equals(input.Hash))
                 ) &&
                 (
                     Index == input.Index ||
                     (Index.Equals(input.Index))
                 ) &&
                 (
                     Redacted == input.Redacted ||
                     (Redacted != null && Redacted.Equals(input.Redacted))
                 ));
        }
Exemple #2
0
        public bool Equals(DestinyRecordDefinition input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DisplayProperties == input.DisplayProperties ||
                     (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties))
                     ) &&
                 (
                     Scope == input.Scope ||
                     (Scope != null && Scope.Equals(input.Scope))
                 ) &&
                 (
                     PresentationInfo == input.PresentationInfo ||
                     (PresentationInfo != null && PresentationInfo.Equals(input.PresentationInfo))
                 ) &&
                 (
                     LoreHash == input.LoreHash ||
                     (LoreHash.Equals(input.LoreHash))
                 ) &&
                 (
                     ObjectiveHashes == input.ObjectiveHashes ||
                     (ObjectiveHashes != null && ObjectiveHashes.SequenceEqual(input.ObjectiveHashes))
                 ) &&
                 (
                     RecordValueStyle == input.RecordValueStyle ||
                     (RecordValueStyle != null && RecordValueStyle.Equals(input.RecordValueStyle))
                 ) &&
                 (
                     ForTitleGilding == input.ForTitleGilding ||
                     (ForTitleGilding != null && ForTitleGilding.Equals(input.ForTitleGilding))
                 ) &&
                 (
                     TitleInfo == input.TitleInfo ||
                     (TitleInfo != null && TitleInfo.Equals(input.TitleInfo))
                 ) &&
                 (
                     CompletionInfo == input.CompletionInfo ||
                     (CompletionInfo != null && CompletionInfo.Equals(input.CompletionInfo))
                 ) &&
                 (
                     StateInfo == input.StateInfo ||
                     (StateInfo != null && StateInfo.Equals(input.StateInfo))
                 ) &&
                 (
                     Requirements == input.Requirements ||
                     (Requirements != null && Requirements.Equals(input.Requirements))
                 ) &&
                 (
                     ExpirationInfo == input.ExpirationInfo ||
                     (ExpirationInfo != null && ExpirationInfo.Equals(input.ExpirationInfo))
                 ) &&
                 (
                     IntervalInfo == input.IntervalInfo ||
                     (IntervalInfo != null && IntervalInfo.Equals(input.IntervalInfo))
                 ) &&
                 (
                     RewardItems == input.RewardItems ||
                     (RewardItems != null && RewardItems.SequenceEqual(input.RewardItems))
                 ) &&
                 (
                     PresentationNodeType == input.PresentationNodeType ||
                     (PresentationNodeType != null && PresentationNodeType.Equals(input.PresentationNodeType))
                 ) &&
                 (
                     TraitIds == input.TraitIds ||
                     (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds))
                 ) &&
                 (
                     TraitHashes == input.TraitHashes ||
                     (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes))
                 ) &&
                 (
                     ParentNodeHashes == input.ParentNodeHashes ||
                     (ParentNodeHashes != null && ParentNodeHashes.SequenceEqual(input.ParentNodeHashes))
                 ) &&
                 (
                     Hash == input.Hash ||
                     (Hash.Equals(input.Hash))
                 ) &&
                 (
                     Index == input.Index ||
                     (Index.Equals(input.Index))
                 ) &&
                 (
                     Redacted == input.Redacted ||
                     (Redacted != null && Redacted.Equals(input.Redacted))
                 ));
        }
Exemple #3
0
        /// <summary>
        /// Returns true if Duty instances are equal
        /// </summary>
        /// <param name="other">Instance of Duty to be compared</param>
        /// <returns>Boolean</returns>
        public bool Equals(Duty other)
        {
            if (other is null)
            {
                return(false);
            }
            if (ReferenceEquals(this, other))
            {
                return(true);
            }

            return
                ((
                     Id == other.Id ||
                     Id != null &&
                     Id.Equals(other.Id)
                     ) &&
                 (
                     When == other.When ||
                     When != null &&
                     When.Equals(other.When)
                 ) &&
                 (
                     Where == other.Where ||
                     Where != null &&
                     Where.Equals(other.Where)
                 ) &&
                 (
                     Requirements == other.Requirements ||
                     Requirements != null &&
                     Requirements.Equals(other.Requirements)
                 ) &&
                 (
                     ClientDeptId == other.ClientDeptId ||
                     ClientDeptId != null &&
                     ClientDeptId.Equals(other.ClientDeptId)
                 ) &&
                 (
                     SubDiscipline == other.SubDiscipline ||
                     SubDiscipline != null &&
                     SubDiscipline.Equals(other.SubDiscipline)
                 ) &&
                 (
                     Grade == other.Grade ||
                     Grade != null &&
                     Grade.Equals(other.Grade)
                 ) &&
                 (
                     FallbackGrade == other.FallbackGrade ||
                     FallbackGrade != null &&
                     FallbackGrade.Equals(other.FallbackGrade)
                 ) &&
                 (
                     VacancyReason == other.VacancyReason ||
                     VacancyReason != null &&
                     VacancyReason.Equals(other.VacancyReason)
                 ) &&
                 (
                     PoNumber == other.PoNumber ||

                     PoNumber.Equals(other.PoNumber)
                 ) &&
                 (
                     UniqueNumber == other.UniqueNumber ||

                     UniqueNumber.Equals(other.UniqueNumber)
                 ) &&
                 (
                     Agency == other.Agency ||
                     Agency != null &&
                     Agency.Equals(other.Agency)
                 ));
        }