public LevelSelectController(GameState gm, SpriteBatch sb)
 {
     gameState = gm;
     PAGES = (gm.Levels.Length + LevelSelectView.PER_PAGE - 1) / LevelSelectView.PER_PAGE;
     spriteBatch = sb;
     levelSelectScreen = new LevelSelectView(sb, gameState);
 }
 public WiiController(Game game, GameState gm, InputBuffer b)
     : base(game, gm, b)
 {
     wm = new WiimoteLib.Wiimote();
     wm.Connect();
     wm.SetReportType(WiimoteLib.InputReport.IRAccel, WiimoteLib.IRSensitivity.Maximum, true);
 }
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            Visible = false;
            Enabled = false;
            state = Game.Services.GetService(typeof(GameState)) as GameState;

            base.Initialize();
        }
 public LevelSelectView(SpriteBatch sb, GameState s)
 {
     spriteBatch = sb;
     state = s;
     offsetBottom = state.ViewPort.Height - 170;
     scoreColor = new Color(87, 50, 19);
     songColor = new Color(128, 93, 25);
 }
 public WorldMapController(GameEngine g, GameState gm, SpriteBatch sb, InputBuffer bf)
 {
     game = g;
     gameState = gm;
     worldView = new WorldMapView(sb);
     spriteBatch = sb;
     buffer = bf;
     MediaPlayer.IsRepeating = true;
 }
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        public void LoadContent(ContentManager cm)
        {
            state = game.Services.GetService(typeof(GameState)) as GameState;

            background = cm.Load<Texture2D>("Images\\MainMenu\\newtitle");
            storyHover = cm.Load<Texture2D>("Images\\MainMenu\\storymode_hover");
            freeHover = cm.Load<Texture2D>("Images\\MainMenu\\freemode_hover");
            exitHover = cm.Load<Texture2D>("Images\\MainMenu\\exitmode_hover");
            song = cm.Load<Song>("journey");
            MediaPlayer.Play(song);
            MediaPlayer.IsRepeating = true;
            MediaPlayer.Volume = 0.3f;
        }
        public DialogController(GameState gm, SpriteBatch sb, DialogModel dm, string cityName, ContentManager cm)
        {
            gameState = gm;
            spriteBatch = sb;
            Dialog = dm;
            contentManager = cm;

            names = new Queue<String>();
            lines = new Queue<String>();
            colors = new Dictionary<String,Color>();
            faces = new Dictionary<String,Texture2D>();
            cutscenes = new Dictionary<String, Texture2D>();
            startStopCues = new Dictionary<String, String>();
            Parse();
            speaker = "";
            speech = cityName;
            color = Color.Black;
            screen = new DialogView(sb);
            stopCue = "";
        }
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            buffer = new InputBuffer();
            gameState = new GameState();
            gameState.LoadContent(Content); // hack

            try
            {
                input = new WiiController(this, gameState, buffer);
            }
            catch (WiimoteLib.WiimoteNotFoundException)
            {
                input = new MouseController(this, gameState, buffer);
            }

            Services.AddService(typeof(GameState), gameState);

            menuController = new MenuController(this, gameState, spriteBatch);
            menuController.Initialize();

            levelController = new LevelSelectController(gameState, spriteBatch);
            levelController.Initialize();

            playlevel = new PlayLevel(this, gameState, spriteBatch, buffer);
            playlevel.Initialize();

            worldController = new WorldMapController(this, gameState, spriteBatch, buffer);
            worldController.Initialize();
            gameState.world = worldController;
            pauseController = new PauseScreenController(this, spriteBatch);
            pauseController.Initialize();

            Components.Add(new GamerServicesComponent(this));
            Components.Add(new Components.SaveManager(this));

            Components.Add(new BatonView(this, spriteBatch));

            base.Initialize();
        }
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        public PlayLevel(Game g, GameState gm, SpriteBatch sb, InputBuffer buf)
            : base(g)
        {
            gameState = gm;
            actionList = new LinkedList<Movement>();
            drawSet = new HashSet<Movement>();
            buffer = buf;

            spriteBatch = sb;
            DrawOrder = 0;
            comboOn = false;
            comboCount = -1;
            started = false;
            failed = false;
            ended = false;
            failCount = 0;

            volume = 5;
            scaledVol = (float)(0.524 * Math.Pow(Math.E, volume / 10) - 0.425);

            BrokenStrings = new SoundEffect[3];
        }
 public MouseController(Game game, GameState gm, InputBuffer b)
     : base(game, gm, b)
 {
 }
 public InputController(Game game, GameState gm, InputBuffer b)
     : base(game)
 {
     buffer = b;
     gameState = gm;
 }
 public MenuController(Game g, GameState gm, SpriteBatch sb)
 {
     game = g;
     gameState = gm;
     menuView = new MenuView(g, sb, this);
 }
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 public override void Initialize()
 {
     state = Game.Services.GetService(typeof(GameState)) as GameState;
     base.Initialize();
 }