/// <summary> /// Returns whether or not this replay was recorded / is playing with Game Specific Frame Data. /// see https://github.com/EpicGames/UnrealEngine/blob/0218ad46444accdba786b9a82bee3f445d9fa938/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h#L928 /// </summary> public virtual bool HasGameSpecificFrameData() { return(ReplayHeaderFlags.HasFlag(ReplayHeaderFlags.GameSpecificFrameData)); }
/// <summary> /// Returns whether or not this replay was recorded / is playing with delta checkpoints. /// see https://github.com/EpicGames/UnrealEngine/blob/feeb3c7469e8e881cd4fb67dbcd830d6f94e5e8b/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h#L901 /// </summary> public virtual bool HasDeltaCheckpoints() { return(ReplayHeaderFlags.HasFlag(ReplayHeaderFlags.DeltaCheckpoints)); }
/// <summary> /// Returns whether or not this replay was recorded / is playing with Level Streaming fixes. /// see https://github.com/EpicGames/UnrealEngine/blob/811c1ce579564fa92ecc22d9b70cbe9c8a8e4b9a/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h#L693 /// </summary> public virtual bool HasLevelStreamingFixes() { return(ReplayHeaderFlags.HasFlag(ReplayHeaderFlags.HasStreamingFixes)); }