/// <summary>
 /// Returns whether or not this replay was recorded / is playing with Game Specific Frame Data.
 /// see https://github.com/EpicGames/UnrealEngine/blob/0218ad46444accdba786b9a82bee3f445d9fa938/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h#L928
 /// </summary>
 public virtual bool HasGameSpecificFrameData()
 {
     return(ReplayHeaderFlags.HasFlag(ReplayHeaderFlags.GameSpecificFrameData));
 }
 /// <summary>
 /// Returns whether or not this replay was recorded / is playing with delta checkpoints.
 /// see https://github.com/EpicGames/UnrealEngine/blob/feeb3c7469e8e881cd4fb67dbcd830d6f94e5e8b/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h#L901
 /// </summary>
 public virtual bool HasDeltaCheckpoints()
 {
     return(ReplayHeaderFlags.HasFlag(ReplayHeaderFlags.DeltaCheckpoints));
 }
 /// <summary>
 /// Returns whether or not this replay was recorded / is playing with Level Streaming fixes.
 /// see https://github.com/EpicGames/UnrealEngine/blob/811c1ce579564fa92ecc22d9b70cbe9c8a8e4b9a/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h#L693
 /// </summary>
 public virtual bool HasLevelStreamingFixes()
 {
     return(ReplayHeaderFlags.HasFlag(ReplayHeaderFlags.HasStreamingFixes));
 }