void AfterProcessMerges() { mIsUpdateSuccessful = true; mCooldownClearUpdateSuccessAction.Ping(); RefreshAsset.UnityAssetDatabase(); }
static void AfterProcessMerges() { EditorWindow.GetWindow <PlasticWindow>(). mNotificationDrawer.Notify("Project successfully updated", UnityEditor.MessageType.None, Images.Name.StepOk); RefreshAsset.UnityAssetDatabase(); }
internal static void Disable() { sIsEnabled = false; UnityEditor.Editor.finishedDefaultHeaderGUI -= Editor_finishedDefaultHeaderGUI; RefreshAsset.RepaintInspectors(); }
internal void DownloadRepositoryToPathIfNeeded( string cloudRepository, string cloudOrganization, string projectPath, string unityAccessToken) { AssetDatabase.DisallowAutoRefresh(); try { BuildProgressSpeedAndRemainingTime.ProgressData progressData = new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); ThreadPool.QueueUserWorkItem( DownloadRepository, new DownloadRepositoryParameters() { CloudOrganization = cloudOrganization, CloudRepository = cloudRepository, ProjectPath = projectPath, AccessToken = unityAccessToken }); while (!mOperationFinished) { if (mDisplayProgress) { DisplayProgress( mUpdateNotifier.GetUpdateStatus(), progressData, cloudRepository); } Thread.Sleep(150); } } finally { EditorUtility.ClearProgressBar(); AssetDatabase.AllowAutoRefresh(); RefreshAsset.UnityAssetDatabase(); if (!mOperationFailed) { AssetMenuItems.Enable(); ShowWindow.PlasticAfterDownloadingProject(); } } }
internal static void Enable() { if (sIsEnabled) { return; } sIsEnabled = true; sAssetSelection = new InspectorAssetSelection(); UnityEditor.Editor.finishedDefaultHeaderGUI += Editor_finishedDefaultHeaderGUI; RefreshAsset.RepaintInspectors(); }
internal static void Enable( IAssetMenuOperations operations, IAssetStatusCache statusCache, AssetOperations.IAssetSelection assetsSelection) { mOperations = operations; mStatusCache = statusCache; mAssetsSelection = assetsSelection; mIsEnabled = true; UnityEditor.Editor.finishedDefaultHeaderGUI += Editor_finishedDefaultHeaderGUI; RefreshAsset.RepaintInspectors(); }
void IBranchMenuOperations.SwitchToBranch() { RepositorySpec repSpec = BranchesSelection.GetSelectedRepository(mBranchesListView); BranchInfo branchInfo = BranchesSelection.GetSelectedBranch(mBranchesListView); mBranchOperations.SwitchToBranch( repSpec, branchInfo, () => { TrackFeatureUseEvent.For( repSpec, TrackFeatureUseEvent.Features.SwitchBranch); RefreshAsset.UnityAssetDatabase(); }); }
void AfterProcessMerges() { RefreshAsset.UnityAssetDatabase(); bool isTreeViewEmpty = mIncomingChangesTreeView.GetCheckedItemCount() == mIncomingChangesTreeView.GetTotalItemCount(); if (isTreeViewEmpty) { mIsUpdateSuccessful = true; mCooldownClearUpdateSuccessAction.Ping(); return; } mStatusBar.Notify( PlasticLocalization.GetString(PlasticLocalization.Name.WorkspaceUpdateCompleted), MessageType.None, Images.Name.StepOk); }
void IAssetMenuOperations.Checkin() { List <string> selectedPaths = GetSelectedPaths.ForOperation( mAssetSelection, mAssetStatusCache, AssetMenuOperations.Checkin); if (!CheckinDialog.CheckinPaths( mWkInfo, selectedPaths, mAssetStatusCache, mIsGluonMode, mParentWindow, mWorkspaceWindow, mViewHost, mGuiMessage, mMergeViewLauncher, mGluonViewSwitcher)) { return; } RefreshAsset.UnityAssetDatabase(); }
void AfterRevertOrUndeleteOperation() { RefreshAsset.UnityAssetDatabase(); mViewSwitcher.ShowPendingChanges(); }
internal void DownloadRepositoryToPathIfNeeded( string cloudRepository, string cloudOrganization, string projectPath) { var allowAutoRefreshFeature = new AssetDatabase().GetType().GetMethod("DisallowAutoRefresh") != null; #if allowAutoRefreshFeature AssetDatabase.DisallowAutoRefresh(); #endif try { BuildProgressSpeedAndRemainingTime.ProgressData progressData = new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); ThreadPool.QueueUserWorkItem( DownloadRepository, new DownloadRepositoryParameters() { CloudOrganization = cloudOrganization, CloudRepository = cloudRepository, ProjectPath = projectPath, AccessToken = CloudProjectSettings.accessToken }); while (!mOperationFinished) { if (mDisplayProgress) { DisplayProgress( mUpdateNotifier.GetUpdateStatus(), progressData, cloudRepository); } Thread.Sleep(150); } } finally { EditorUtility.ClearProgressBar(); #if allowAutoRefreshFeature AssetDatabase.AllowAutoRefresh(); #endif DisableCollabIfEnabled(projectPath); RefreshAsset.UnityAssetDatabase(); if (!mOperationFailed) { // we just download a cloud project, // so let's assume we're going to use Cloud Edition SetupUnityEditionToken.ToCloud(); ShowWindow.Plastic(); } } }
void PartialUpdateWorkspace() { mProgressControls.ShowProgress(PlasticLocalization.GetString( PlasticLocalization.Name.UpdatingWorkspace)); ((IUpdateProgress)mGluonProgressOperationHandler).ShowCancelableProgress(); OutOfDateUpdater outOfDateUpdater = new OutOfDateUpdater(mWkInfo); BuildProgressSpeedAndRemainingTime.ProgressData progressData = new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); IThreadWaiter waiter = ThreadWaiter.GetWaiter(); waiter.Execute( /*threadOperationDelegate*/ delegate { outOfDateUpdater.Execute(); }, /*afterOperationDelegate*/ delegate { mProgressControls.HideProgress(); ((IUpdateProgress)mGluonProgressOperationHandler).EndProgress(); mViewHost.RefreshView(ViewType.CheckinView); mViewHost.RefreshView(ViewType.IncomingChangesView); RefreshAsset.UnityAssetDatabase(); if (waiter.Exception != null) { ExceptionsHandler.DisplayException(waiter.Exception); return; } ShowUpdateReportDialog( mWkInfo, mViewHost, outOfDateUpdater.Progress, mProgressControls, mGuiMessage, mGluonProgressOperationHandler, this); }, /*timerTickDelegate*/ delegate { UpdateProgress progress = outOfDateUpdater.Progress; if (progress == null) { return; } if (progress.IsCanceled) { mProgressControls.ShowNotification( PlasticLocalization.GetString(PlasticLocalization.Name.Canceling)); } ((IUpdateProgress)mGluonProgressOperationHandler).RefreshProgress( progress, UpdateProgressDataCalculator.CalculateProgressForWorkspaceUpdate( mWkInfo.ClientPath, progress, progressData)); }); }
void EndCheckin() { ShowCheckinSuccess(); RefreshAsset.UnityAssetDatabase(); }
void EndCheckin() { // TODO: Localization mNotificationDrawer.Notify("Checkin successfully completed", UnityEditor.MessageType.None, Images.Name.StepOk); RefreshAsset.UnityAssetDatabase(); }