private void AddBox(Vector3 pos)
    {
        GameObject box = new GameObject();

        RectangleMesh rectangleMesh = box.AddComponent <RectangleMesh>();

        rectangleMesh.Build(new Vector2(1.2f, 1.2f));
        rectangleMesh.SetTexture(squareTexture);
        rectangleMesh.SetPhysicsMaterialProperties(1, 0);

        box.AddComponent <Rigidbody2D>();
        rectangleMesh.C_MR.material.color = new Color(0.8f, 0.8f, 0.3f);
    }