private void AddRectangle(Vector3 pos) { float x = Random.Range(0.3f, 2f); float y = Random.Range(0.3f, 2f); RectangleMesh rectangle = RectangleMesh.AddRectangle(pos, new Vector2(x, y), material); rectangle.SetTexture(squareTexture); rectangle.GetComponent <MeshRenderer>().material.color = Random.ColorHSV(); }