private void PrefabViewModelRemovedFromSet(RealtimeSet <RealtimeViewModel> set, RealtimeViewModel model, bool remote) { if (prefabRealtimeViewModelRemoved != null) { prefabRealtimeViewModelRemoved(this, model, remote); } }
public void Reset(IModel roomModel) { // Tear Down if (_prefabViewModels != null) { _prefabViewModels.modelAdded -= PrefabViewModelAddedToSet; _prefabViewModels.modelRemoved -= PrefabViewModelRemovedFromSet; } // Set Up _roomModel = roomModel; _sceneViewModels = new RealtimeSet <RealtimeViewModel>(); _prefabViewModels = new RealtimeSet <RealtimeViewModel>(); _prefabViewModels.modelAdded += PrefabViewModelAddedToSet; _prefabViewModels.modelRemoved += PrefabViewModelRemovedFromSet; SetUpSerialization(); }