/// <summary> /// Updates this Realm's status at the AuthServer. /// </summary> /// <param name="serverName"></param> /// <param name="serverType"></param> /// <param name="flags"></param> /// <param name="serverCategory"></param> /// <param name="serverStatus"></param> /// <returns></returns> public bool UpdateRealmServer(string serverName, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus) { try { return(Channel.UpdateRealmServer(serverName, chrCount, capacity, serverType, flags, serverCategory, serverStatus)); } catch (Exception e) { OnError(e); return(false); } }
/// <summary> /// Updates a realm server's entry in the realm list /// </summary> /// <param name="serverName">the name of the server</param> /// <param name="serverType">the type of the server</param> /// <param name="flags">the up/down status of the serer (green/red)</param> /// <param name="serverCategory">the timezone the server is in</param> /// <param name="serverStatus">the status of the server (locked or not)</param> public bool UpdateRealmServer(string serverName, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus) { var realm = GetCurrentRealm(); if (realm == null) { return(false); } realm.Name = serverName; realm.Flags = flags; realm.Status = serverStatus; realm.ServerType = serverType; realm.Category = serverCategory; realm.CharCount = chrCount; realm.CharCapacity = capacity; realm.LastUpdate = DateTime.Now; //log.Debug(Resources.RealmUpdated, realm.Name); return(true); }
/// <summary> /// Updates a realm server's entry in the realm list /// </summary> /// <param name="serverName">the name of the server</param> /// <param name="serverType">the type of the server</param> /// <param name="flags">the up/down status of the serer (green/red)</param> /// <param name="serverCategory">the timezone the server is in</param> /// <param name="serverStatus">the status of the server (locked or not)</param> public bool UpdateRealmServer(string serverName, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus) { var realm = GetCurrentRealm(); if (realm == null) { return false; } realm.Name = serverName; realm.Flags = flags; realm.Status = serverStatus; realm.ServerType = serverType; realm.Category = serverCategory; realm.CharCount = chrCount; realm.CharCapacity = capacity; realm.LastUpdate = DateTime.Now; //log.Debug(Resources.RealmUpdated, realm.Name); return true; }
/// <summary> /// Registers a realm server with the authentication server /// </summary> /// <param name="serverName">the name of the server</param> /// <param name="serverType">the type of the server</param> /// <param name="flags">the up/down status of the serer (green/red)</param> /// <param name="serverCategory">the timezone the server is in</param> /// <param name="serverStatus">the status of the server (locked or not)</param> public void RegisterRealmServer(string serverName, string addr, int port, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus, ClientVersion clientVersion) { var context = OperationContext.Current; if (context == null) { return; } var channel = context.Channel; if (channel == null) { return; } var id = GetCurrentId(); var realm = AuthenticationServer.GetRealmById(id); var ep = GetCurrentEndPoint(); // find out whether this server is just re-registering (came back online) var isNew = realm == null; if (isNew) { realm = AuthenticationServer.GetRealmByName(serverName); if (isNew = (realm == null)) { if (!AuthServerConfiguration.RealmIPs.Contains(ep.Address)) { // Ignore unknown realms log.Warn("Unallowed Realm (\"{0}\") tried to register from: {1}", serverName, ep.Address); var chan = OperationContext.Current.Channel; if (chan != null) { try { chan.Close(); } catch (Exception) {} } return; } realm = new RealmEntry(); } realm.ChannelId = id; } if (string.IsNullOrEmpty(addr)) { // no host given addr = ep.Address; } realm.Name = serverName; realm.Address = addr; realm.Port = port; realm.Flags = flags; realm.Status = serverStatus; realm.ServerType = serverType; realm.Category = serverCategory; realm.CharCount = chrCount; realm.CharCapacity = capacity; realm.ClientVersion = clientVersion; realm.Channel = channel; realm.ChannelAddress = ep.Address; realm.ChannelPort = ep.Port; if (isNew) { // register after setting all infos lock (AuthenticationServer.Realms) { realm.ChannelId = id; AuthenticationServer.Realms.Add(id, realm); } } log.Info(Resources.RealmRegistered, realm); //realm.ChannelAddress); }
public static bool HasAnyFlag(this RealmServerType flags, RealmServerType otherFlags) { return (flags & otherFlags) != 0; }
public static bool HasAnyFlag(this RealmServerType flags, RealmServerType otherFlags) { return((flags & otherFlags) != RealmServerType.Normal); }
/// <summary> /// Registers a realm server with the authentication server /// </summary> /// <param name="realmName">the name of the server</param> /// <param name="serverType">the type of the server</param> /// <param name="flags">the up/down status of the serer (green/red)</param> /// <param name="serverCategory">the timezone the server is in</param> /// <param name="serverStatus">the status of the server (locked or not)</param> public void RegisterRealmServer(string realmName, string addr, int port, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus, ClientVersion clientVersion) { var context = OperationContext.Current; if (context == null) { return; } var channel = context.Channel; if (channel == null) { return; } var id = GetCurrentId(); var realm = AuthenticationServer.GetRealmById(id); var ep = GetCurrentEndPoint(); string epAddress = ""; if(ep == null) { epAddress = channel.RemoteAddress.Uri.Host; log.Warn("IPC::RegisterRealmServer Endpoint is null, falling back to: {0}", channel.RemoteAddress.Uri.Host); } else { epAddress = ep.Address; log.Info("IPC::RegisterRealmServer Endpoint address is: {0}", ep.Address); } // find out whether this server is just re-registering (came back online) var isNew = realm == null; if (isNew) { realm = AuthenticationServer.GetRealmByName(realmName); if (realm == null) { if (!AuthServerConfiguration.RealmIPs.Contains(epAddress)) { // Ignore unknown realms log.Warn("Unallowed Realm (\"{0}\") tried to register from: {1} (For more info, see the <RealmIPs> entry in your configuration)", realmName, epAddress, AuthServerConfiguration.Instance.FilePath); var chan = OperationContext.Current.Channel; if (chan != null) { try { chan.Close(); } catch (Exception) {} } return; } realm = new RealmEntry(); } else { lock (AuthenticationServer.Realms) { AuthenticationServer.RemoveRealmByName(realmName); } } } if (string.IsNullOrEmpty(addr)) { // no host given addr = epAddress; } realm.ChannelId = id; realm.Name = realmName; realm.Address = addr; realm.Port = port; realm.Flags = flags; realm.Status = serverStatus; realm.ServerType = serverType; realm.Category = serverCategory; realm.CharCount = chrCount; realm.CharCapacity = capacity; realm.ClientVersion = clientVersion; realm.Channel = channel; realm.ChannelAddress = epAddress; realm.ChannelPort = ep == null ? channel.RemoteAddress.Uri.Port : ep.Port; if (isNew) { // register after setting all infos lock (AuthenticationServer.Realms) { AuthenticationServer.AddRealm(realm); } } log.Info(resources.RealmRegistered, realm); //realm.ChannelAddress); }
public void RegisterRealmServer(string realmName, string addr, int port, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus, ClientVersion version) { try { Channel.RegisterRealmServer(realmName, addr, port, chrCount, capacity, serverType, flags, serverCategory, serverStatus, version); } catch (Exception e) { OnError(e); } }
/// <summary> /// Registers a realm server with the authentication server /// </summary> /// <param name="realmName">the name of the server</param> /// <param name="serverType">the type of the server</param> /// <param name="flags">the up/down status of the serer (green/red)</param> /// <param name="serverCategory">the timezone the server is in</param> /// <param name="serverStatus">the status of the server (locked or not)</param> public void RegisterRealmServer(string realmName, string addr, int port, int chrCount, int capacity, RealmServerType serverType, RealmFlags flags, RealmCategory serverCategory, RealmStatus serverStatus, ClientVersion clientVersion) { var context = OperationContext.Current; if (context == null) { return; } var channel = context.Channel; if (channel == null) { return; } var id = GetCurrentId(); var realm = AuthenticationServer.GetRealmById(id); var ep = GetCurrentEndPoint(); // find out whether this server is just re-registering (came back online) var isNew = realm == null; if (isNew) { realm = AuthenticationServer.GetRealmByName(realmName); if (realm == null) { if (!AuthServerConfiguration.RealmIPs.Contains(ep.Address)) { // Ignore unknown realms log.Warn("Unallowed Realm (\"{0}\") tried to register from: {1} (For more info, see the <RealmIPs> entry in your configuration)", realmName, ep.Address, AuthServerConfiguration.Instance.FilePath); var chan = OperationContext.Current.Channel; if (chan != null) { try { chan.Close(); } catch (Exception) {} } return; } realm = new RealmEntry(); } else { lock (AuthenticationServer.Realms) { AuthenticationServer.RemoveRealmByName(realmName); } } } if (string.IsNullOrEmpty(addr)) { // no host given addr = ep.Address; } realm.ChannelId = id; realm.Name = realmName; realm.Address = addr; realm.Port = port; realm.Flags = flags; realm.Status = serverStatus; realm.ServerType = serverType; realm.Category = serverCategory; realm.CharCount = chrCount; realm.CharCapacity = capacity; realm.ClientVersion = clientVersion; realm.Channel = channel; realm.ChannelAddress = ep.Address; realm.ChannelPort = ep.Port; if (isNew) { // register after setting all infos lock (AuthenticationServer.Realms) { AuthenticationServer.AddRealm(realm); } } log.Info(resources.RealmRegistered, realm); //realm.ChannelAddress); }