private static void DrawPlayerAim(GamePlayer player, Color playerColor)
        {
            Vector3 endPosition   = GameUtils.WorldPointToScreenPoint(RayCast.BarrelRayCast(player.Player));
            Vector3 startPosition = GameUtils.WorldPointToScreenPoint(player.Player.Fireport.position);

            Render.DrawLine(startPosition, endPosition, playerColor, 0.5f, true);
        }