/// <summary>
    /// Equips the weapon of 'name' by getting it from WeaponManager
    /// </summary>
    /// <param name="name">The weapon to equip</param>
    public void EquipWeapon(string name)
    {
        RangedWeapon weapon = WeaponManager.Instance.GetWeapon(name);

        if (weapon != null)
        {
            GameObject currentWeapon = null;
            if (hand.transform.childCount > 0)
            {
                currentWeapon = hand.GetChild(0).gameObject;
            }

            if (currentWeapon != null)
            {
                currentWeapon.transform.SetParent(WeaponManager.Instance.transform, false);
                currentWeapon.SetActive(false);
            }
            weapon.gameObject.SetActive(true);
            weapon.transform.SetParent(hand, false);

            GetComponent <PlayerMovementController>().weapon = weapon.transform;

            weapon.CallAmmoEvent();
        }
        else
        {
            Debug.LogWarning("Weapon: " + name + " can not be found");//
        }
    }