public override void OnTriggerEnter(RangeObjectPhysicsTriggerInfo PhysicsTriggerInfo) { OnPlayerTriggerInSelectionEnter.Invoke(PhysicsTriggerInfo.OtherInteractiveObject); }
public override bool ColliderSelectionGuard(RangeObjectPhysicsTriggerInfo RangeObjectPhysicsTriggerInfo) { return(InteractiveObjectTagStruct.Compare(RangeObjectPhysicsTriggerInfo.OtherInteractiveObject.InteractiveObjectTag)); }