public SwitchConfig(SwitchMapping switchMapping) { SwitchId = switchMapping.Id; IsPulseSwitch = false; IsNormallyClosed = switchMapping.IsNormallyClosed; PulseDelay = switchMapping.PulseDelay; }
public SwitchListData(SwitchMapping switchMapping) { Id = switchMapping.Id; NormallyClosed = switchMapping.IsNormallyClosed; Description = switchMapping.Description; Source = switchMapping.Source; InputActionMap = switchMapping.InputActionMap; InputAction = switchMapping.InputAction; Constant = switchMapping.Constant; Device = switchMapping.Device; if (string.IsNullOrEmpty(switchMapping.DeviceItem) && Device != null && Device.AvailableSwitches.Count() == 1) { DeviceItem = Device.AvailableSwitches.First().Id; } else { DeviceItem = switchMapping.DeviceItem; } PulseDelay = switchMapping.PulseDelay; SwitchMapping = switchMapping; }
// bomb generation (loading screen) public void Start() { moduleState = ModuleStateE.START; logger.DEBUG(string.Format("STATE:{0}", moduleState.ToString())); string seedStr = string.Format("{0}{1}", BombInfo.GetSerialNumber(), moduleId); byte[] seedBytes = new MD5CryptoServiceProvider().ComputeHash(ASCIIEncoding.ASCII.GetBytes(seedStr)); int seedInt = System.BitConverter.ToInt32(seedBytes, 0); Random.InitState(seedInt); logger.DEBUG(string.Format("Seed: {0}", seedInt)); BombModule.OnActivate += Activate; S1 = new Switch(S1Obj, Switch.StateE.DOWN); S1Selectable = S1Obj.GetComponent <KMSelectable>(); S1Selectable.OnInteract += delegate() { HandleS1Interact(); return(false); }; S2 = new Switch(S2Obj, Switch.StateE.DOWN); S2Selectable = S2Obj.GetComponent <KMSelectable>(); S2Selectable.OnInteract += delegate() { HandleS2Interact(); return(false); }; S3 = new Switch(S3Obj, Switch.StateE.DOWN); S3Selectable = S3Obj.GetComponent <KMSelectable>(); S3Selectable.OnInteract += delegate() { HandleS3Interact(); return(false); }; CS = new Selector(CSObj, Selector.StateE.LEFT); CSSelectable = CSObj.GetComponent <KMSelectable>(); CSSelectable.OnInteract += delegate() { HandleCSInteract(); return(false); }; B = new Button(BObj); BSelectable = BObj.GetComponent <KMSelectable>(); BSelectable.OnInteract += delegate() { HandleBInteract(); return(false); }; BSelectable.OnInteractEnded += delegate() { HandleBInteractEnded(); }; S1Mapping = new SwitchStateMapping(); logger.DEBUG(string.Format("S1 Mapping: {0}", S1Mapping.ToString())); S2Mapping = new SwitchStateMapping(); logger.DEBUG(string.Format("S2 Mapping: {0}", S2Mapping.ToString())); S3Mapping = new SwitchStateMapping(); logger.DEBUG(string.Format("S3 Mapping: {0}", S3Mapping.ToString())); switchMapping = new SwitchMapping(); logger.DEBUG(string.Format("SwitchMapping: {0}", switchMapping.ToString())); inputSignal = new Signal(); logger.DEBUG(string.Format("INPUT: {0}", inputSignal.ToString())); solutionSignalsNoStrikes = new SolutionSignals(SolutionSignalsNoStrikesJson); solutionSignalsOneStrike = new SolutionSignals(SolutionSignalsOneStrikeJson); solutionSignalsTwoStrikes = new SolutionSignals(SolutionSignalsTwoStrikesJson); Triple switchesMapped = switchMapping.Map(new Triple(S1Mapping.Map(S1.State), S2Mapping.Map(S2.State), S3Mapping.Map(S3.State))); generatorSignal = new Signal( (Signal.CoefficientE)switchesMapped.OBJ1, (Signal.CoefficientE)switchesMapped.OBJ2, (Signal.CoefficientE)switchesMapped.OBJ3); logger.DEBUG(string.Format("GENERATOR: {0}", generatorSignal.ToString())); scope = new Scope(scopeObj, (CS.State == Selector.StateE.LEFT) ? Scope.ChannelE.A : Scope.ChannelE.B, inputSignal, generatorSignal, false, SignalTextureOffsetsJson); GameInfo.OnLightsChange += HandleLightChange; }