private void SetUI()
        {
            RandomMemoryResult <int>        resDim        = _conf.GetDimResults();
            RandomMemoryResult <int>        resPath       = _conf.GetNumberPathsResults();
            RandomMemoryResult <double>     resGhostSpeed = _conf.GetGhostSpeedResults();
            RandomMemoryResult <PelletType> resPelletType = _conf.GetPelletTypesResults();

            {
                SetUIResult(_valuesDim, resDim);
                SetUIResult(_valuesPath, resPath);
                SetUIResult(_valuesGhostSpeed, resGhostSpeed);
                SetUIResult(_valuesPelletType, resPelletType);
            }
        }
 private static void SetUIResult <T>(GameObject[] values, RandomMemoryResult <T> res)
 {
     values[0].GetComponent <TMPro.TMP_Text>().text = res.MemoryMean().ToString("0.####");
     values[1].GetComponent <TMPro.TMP_Text>().text = res.MemoryStandardDeviation().ToString("0.####");
 }