Exemple #1
0
        private static bool Prefix(PlayableScps.Scp049 __instance, byte num, GameObject go)
        {
            try
            {
                switch (num)
                {
                case 1:
                {
                    if (!__instance._interactRateLimit.CanExecute())
                    {
                        return(false);
                    }

                    if (go == null)
                    {
                        return(false);
                    }

                    Ragdoll component2 = go.GetComponent <Ragdoll>();
                    if (component2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object is not a dead body", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!component2.allowRecall)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object can't be recalled", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (component2.CurrentTime > Scp049.ReviveEligibilityDuration)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object has decayed too far", MessageImportance.LessImportant);
                        return(false);
                    }

                    // Removed useless FOREACH
                    ReferenceHub referenceHub2 = ReferenceHub.GetHub(component2.owner.PlayerId);

                    if (referenceHub2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; target not found", MessageImportance.LessImportant);
                        return(false);
                    }

                    bool        flag = false;
                    Rigidbody[] componentsInChildren = component2.GetComponentsInChildren <Rigidbody>();
                    for (int i = 0; i < componentsInChildren.Length; i++)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' accepted", MessageImportance.LessImportant);

                        if (Vector3.Distance(componentsInChildren[i].transform.position, __instance.Hub.PlayerCameraReference.transform.position) <= Scp049.ReviveDistance * 1.3f)
                        {
                            flag = true;
                            referenceHub2.characterClassManager.NetworkDeathPosition = __instance.Hub.playerMovementSync.RealModelPosition;
                            break;
                        }
                    }

                    if (!flag)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP - 049 | Request 'start recalling' rejected; Distance was too great.", MessageImportance.LessImportant);
                        break;
                    }

                    var ev = new StartingRecallEventArgs(API.Features.Player.Get(referenceHub2.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnStartingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' accepted", MessageImportance.LessImportant);
                    __instance._recallObjectServer     = referenceHub2.gameObject;
                    __instance._recallProgressServer   = 0f;
                    __instance._recallInProgressServer = true;
                    return(false);
                }

                case 2:
                {
                    if (!__instance._interactRateLimit.CanExecute() || go == null)
                    {
                        return(false);
                    }

                    Ragdoll component = go.GetComponent <Ragdoll>();
                    if (component == null)
                    {
                        return(false);
                    }

                    ReferenceHub referenceHub = null;
                    foreach (GameObject player in PlayerManager.players)
                    {
                        ReferenceHub hub = ReferenceHub.GetHub(player);
                        if (hub.queryProcessor.PlayerId == component.owner.PlayerId)
                        {
                            referenceHub = hub;
                            break;
                        }
                    }

                    if (referenceHub == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; no target found", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!__instance._recallInProgressServer ||
                        referenceHub.gameObject != __instance._recallObjectServer ||
                        __instance._recallProgressServer < 0.85f)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; Debug code: ", MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#1 " + (__instance._recallInProgressServer ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallInProgressServer)), MessageImportance.LessImportant, true);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#2 " + ((referenceHub.gameObject == __instance._recallObjectServer) ? "<color=green>PASSED</color>" : string.Concat("<color=red>ERROR</color> - ", referenceHub.queryProcessor.PlayerId, "-", (__instance._recallObjectServer == null) ? "null" : ReferenceHub.GetHub(__instance._recallObjectServer).queryProcessor.PlayerId.ToString())), MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#3 " + ((__instance._recallProgressServer >= 0.85f) ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallProgressServer)), MessageImportance.LessImportant, true);
                        return(false);
                    }

                    if (referenceHub.characterClassManager.CurClass != RoleType.Spectator)
                    {
                        return(false);
                    }

                    var ev = new FinishingRecallEventArgs(API.Features.Player.Get(referenceHub.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnFinishingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' accepted", MessageImportance.LessImportant);
                    RoundSummary.changed_into_zombies++;
                    referenceHub.characterClassManager.SetClassID(RoleType.Scp0492);
                    referenceHub.GetComponent <PlayerStats>().Health =
                        referenceHub.characterClassManager.Classes.Get(RoleType.Scp0492).maxHP;
                    if (component.CompareTag("Ragdoll"))
                    {
                        NetworkServer.Destroy(component.gameObject);
                    }

                    __instance._recallInProgressServer = false;
                    __instance._recallObjectServer     = null;
                    __instance._recallProgressServer   = 0f;
                    return(false);
                }

                default:
                    return(true);
                }

                return(false);
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Scp049.StartingAndFinishingRecall: {e}\n{e.StackTrace}");

                return(true);
            }
        }
        private static bool Prefix(PlayableScps.Scp049 __instance, byte num, GameObject go)
        {
            try
            {
                if (num == 2)
                {
                    if (!__instance._interactRateLimit.CanExecute() || go == null)
                    {
                        return(false);
                    }

                    Ragdoll component = go.GetComponent <Ragdoll>();
                    if (component == null)
                    {
                        return(false);
                    }

                    ReferenceHub referenceHub = null;
                    foreach (GameObject player in PlayerManager.players)
                    {
                        ReferenceHub hub = ReferenceHub.GetHub(player);
                        if (hub.queryProcessor.PlayerId == component.owner.PlayerId)
                        {
                            referenceHub = hub;
                            break;
                        }
                    }

                    if (referenceHub == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; no target found", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!__instance._recallInProgressServer ||
                        referenceHub.gameObject != __instance._recallObjectServer ||
                        __instance._recallProgressServer < 0.85f)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' rejected; Debug code: ", MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#1 " + (__instance._recallInProgressServer ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallInProgressServer)), MessageImportance.LessImportant, true);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#2 " + ((referenceHub.gameObject == __instance._recallObjectServer) ? "<color=green>PASSED</color>" : string.Concat("<color=red>ERROR</color> - ", referenceHub.queryProcessor.PlayerId, "-", (__instance._recallObjectServer == null) ? "null" : ReferenceHub.GetHub(__instance._recallObjectServer).queryProcessor.PlayerId.ToString())), MessageImportance.LessImportant);
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | CONDITION#3 " + ((__instance._recallProgressServer >= 0.85f) ? "<color=green>PASSED</color>" : ("<color=red>ERROR</color> - " + __instance._recallProgressServer)), MessageImportance.LessImportant, true);
                        return(false);
                    }

                    if (referenceHub.characterClassManager.CurClass != RoleType.Spectator)
                    {
                        return(false);
                    }

                    var ev = new FinishingRecallEventArgs(API.Features.Player.Get(referenceHub.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnFinishingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'finish recalling' accepted", MessageImportance.LessImportant);
                    RoundSummary.changed_into_zombies++;
                    referenceHub.characterClassManager.SetClassID(RoleType.Scp0492);
                    referenceHub.GetComponent <PlayerStats>().Health =
                        referenceHub.characterClassManager.Classes.Get(RoleType.Scp0492).maxHP;
                    if (component.CompareTag("Ragdoll"))
                    {
                        NetworkServer.Destroy(component.gameObject);
                    }

                    __instance._recallInProgressServer = false;
                    __instance._recallObjectServer     = null;
                    __instance._recallProgressServer   = 0f;
                    return(false);
                }

                if (num != 1)
                {
                    return(true);
                }
                {
                    if (!__instance._interactRateLimit.CanExecute())
                    {
                        return(false);
                    }

                    if (go == null)
                    {
                        return(false);
                    }

                    Ragdoll component2 = go.GetComponent <Ragdoll>();
                    if (component2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object is not a dead body", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (!component2.allowRecall)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; provided object can't be recalled", MessageImportance.LessImportant);
                        return(false);
                    }

                    ReferenceHub referenceHub2 = null;
                    foreach (GameObject player2 in PlayerManager.players)
                    {
                        ReferenceHub hub2 = ReferenceHub.GetHub(player2);
                        if (hub2 != null && hub2.queryProcessor.PlayerId == component2.owner.PlayerId)
                        {
                            referenceHub2 = hub2;
                            break;
                        }
                    }

                    if (referenceHub2 == null)
                    {
                        Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' rejected; target not found", MessageImportance.LessImportant);
                        return(false);
                    }

                    if (Vector3.Distance(component2.transform.position, __instance.Hub.PlayerCameraReference.transform.position) >=
                        PlayableScps.Scp049.ReviveDistance * 1.3f)
                    {
                        return(false);
                    }

                    var ev = new StartingRecallEventArgs(API.Features.Player.Get(referenceHub2.gameObject), API.Features.Player.Get(__instance.Hub.gameObject));

                    Handlers.Scp049.OnStartingRecall(ev);

                    if (!ev.IsAllowed)
                    {
                        return(false);
                    }

                    Console.AddDebugLog("SCPCTRL", "SCP-049 | Request 'start recalling' accepted", MessageImportance.LessImportant);
                    __instance._recallObjectServer     = referenceHub2.gameObject;
                    __instance._recallProgressServer   = 0f;
                    __instance._recallInProgressServer = true;
                    return(false);
                }
            }
            catch (Exception e)
            {
                Exiled.API.Features.Log.Error($"Exiled.Events.Patches.Events.Scp049.StartingAndFinishingRecall: {e}\n{e.StackTrace}");

                return(true);
            }
        }
Exemple #3
0
        private static bool Prefix(Scp049 __instance, byte num, GameObject go)
        {
            if (num == 2)
            {
                if (!__instance._interactRateLimit.CanExecute() || go == null)
                {
                    return(false);
                }

                Ragdoll component = go.GetComponent <Ragdoll>();
                if (component == null)
                {
                    return(false);
                }

                ReferenceHub referenceHub = null;
                foreach (GameObject player in PlayerManager.players)
                {
                    ReferenceHub hub = ReferenceHub.GetHub(player);
                    if (hub.queryProcessor.PlayerId == component.owner.PlayerId)
                    {
                        referenceHub = hub;
                        break;
                    }
                }

                if (referenceHub == null)
                {
                    return(false);
                }

                if (!__instance._recallInProgressServer ||
                    referenceHub.gameObject != __instance._recallObjectServer ||
                    __instance._recallProgressServer < 0.85f)
                {
                    return(false);
                }

                if (referenceHub.characterClassManager.CurClass != RoleType.Spectator &&
                    !API.IsGhost(Player.Get(referenceHub)))
                {
                    return(false);
                }

                var ev = new FinishingRecallEventArgs(Player.Get(referenceHub.gameObject),
                                                      Player.Get(__instance.Hub.gameObject));

                Exiled.Events.Handlers.Scp049.OnFinishingRecall(ev);

                if (!ev.IsAllowed)
                {
                    return(false);
                }
                RoundSummary.changed_into_zombies++;
                referenceHub.characterClassManager.SetClassID(RoleType.Scp0492, CharacterClassManager.SpawnReason.Revived);
                referenceHub.GetComponent <PlayerStats>().Health =
                    referenceHub.characterClassManager.Classes.Get(RoleType.Scp0492).maxHP;
                if (component.CompareTag("Ragdoll"))
                {
                    NetworkServer.Destroy(component.gameObject);
                }

                __instance._recallInProgressServer = false;
                __instance._recallObjectServer     = null;
                __instance._recallProgressServer   = 0f;
                return(false);
            }
            else
            {
                return(true);
            }
        }