public void Enter() { _ragdoll.ActivateRagdoll(); _aiWeapon.DropWeapon(); //Stops the AI from moving to it's target _navAgent.isStopped = true; }
protected override void OnDeath(Vector3 direction) { ragdoll.ActivateRagdoll(); direction.y = 1.0f; ragdoll.ApplyForce(direction); weapons.DropWeapon(); aiming.enabled = false; camManagaer.EnableKillCam(); }