public void Enter()
    {
        _ragdoll.ActivateRagdoll();
        _aiWeapon.DropWeapon();

        //Stops the AI from moving to it's target
        _navAgent.isStopped = true;
    }
 protected override void OnDeath(Vector3 direction)
 {
     ragdoll.ActivateRagdoll();
     direction.y = 1.0f;
     ragdoll.ApplyForce(direction);
     weapons.DropWeapon();
     aiming.enabled = false;
     camManagaer.EnableKillCam();
 }