/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { mouseState = Mouse.GetState(); keyboardState = Keyboard.GetState(); float dt = (float)gameTime.ElapsedGameTime.TotalSeconds; // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } foreach (AITank tank in tanks) { tank.UpdateAI(dt, tanks); } foreach (Object obj in objects) { obj.Update(dt); } // TODO: Add your update logic here floor.Update(camera.ViewMatrix); camera.Update(dt); base.Update(gameTime); }