Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            mouseState    = Mouse.GetState();
            keyboardState = Keyboard.GetState();
            float dt = (float)gameTime.ElapsedGameTime.TotalSeconds;

            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            foreach (AITank tank in tanks)
            {
                tank.UpdateAI(dt, tanks);
            }
            foreach (Object obj in objects)
            {
                obj.Update(dt);
            }


            // TODO: Add your update logic here
            floor.Update(camera.ViewMatrix);
            camera.Update(dt);
            base.Update(gameTime);
        }