Exemple #1
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        public DomainItem Add(DomainItemUpdateModel item)
        {
            var added = db.Item.Add(mapper.Map <DAItem>(item));

            db.SaveChanges();
            return(mapper.Map <DomainItem>(added.Entity));
        }
        public DomainPlayer Add(DomainPlayerUpdateModel item)
        {
            var added = db.Player.Add(mapper.Map <DAPlayer>(item));

            db.SaveChanges();
            return(mapper.Map <DomainPlayer>(added.Entity));
        }
Exemple #3
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 public IActionResult Create(Character character)
 {
     if (character.Name == "Goku")
     {
         character.Level = 9001;
     }
     db.Characters.Add(character);
     db.SaveChanges();
     return(RedirectToAction("Index"));
 }
Exemple #4
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        public ActionResult Create(Equip equip)
        {
            if (ModelState.IsValid)
            {
                db.Equips.Add(equip);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(equip));
        }
Exemple #5
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        public ActionResult Create(Race race)
        {
            if (ModelState.IsValid)
            {
                db.Races.Add(race);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(race));
        }
Exemple #6
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        public IActionResult Edit(User user)
        {
            var id       = user.Id;
            var thisUser = _db.Users.FirstOrDefault(User => User.Id == id);

            thisUser.Avatar = user.Avatar;
            _db.SaveChanges();
            //_db.Entry(user).State = EntityState.Modified;
            //_db.SaveChanges();
            return(RedirectToAction("Index"));
        }
        public ActionResult Create([Bind(Include = "MonsterId,Name,Atk,Def,Spd,Hp")] Monster monster)
        {
            if (ModelState.IsValid)
            {
                db.Monsters.Add(monster);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(monster));
        }
Exemple #8
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        public ActionResult Create(Armor armor)
        {
            if (ModelState.IsValid)
            {
                db.Armors.Add(armor);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(armor));
        }
Exemple #9
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        public ActionResult Create(Region region)
        {
            if (ModelState.IsValid)
            {
                db.Regions.Add(region);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(region));
        }
Exemple #10
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        public ActionResult Create(NPC NPC)
        {
            if (ModelState.IsValid)
            {
                db.NPCs.Add(NPC);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.RegionId = new SelectList(db.Regions, "RegionID", "RegionName", NPC.RegionID);
            return(View(NPC));
        }
Exemple #11
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        public ActionResult Create(Reward reward)
        {
            if (ModelState.IsValid)
            {
                db.Rewards.Add(reward);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.RegionId = new SelectList(db.Regions, "RegionID", "RegionName", reward.RegionID);
            ViewBag.NPCId    = new SelectList(db.NPCs, "NPCID", "NPCName", reward.NPCID);
            return(View(reward));
        }
        public ActionResult Create(Character character)
        {
            if (ModelState.IsValid)
            {
                db.Characters.Add(character);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            ViewBag.ArmorID  = new SelectList(db.Armors, "ArmorId", "ArmorToString", character.ArmorID);
            ViewBag.EquipID  = new SelectList(db.Equips, "EquipId", "EquipToString", character.EquipID);
            ViewBag.RaceID   = new SelectList(db.Races, "RaceId", "RaceToString", character.RaceID);
            ViewBag.WeaponID = new SelectList(db.Weapons, "WeaponId", "WeaponToString", character.WeaponID);
            return(View(character));
        }
Exemple #13
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        public bool Equip(Item item)
        {
            bool success = false;

            using (RPGContext context = new RPGContext())
            {
                if (this.PlayerItem.Item.Type != ItemType.None)
                {
                    Unequip();
                }
                context.PlayerItems.Remove(this.PlayerItem);
                context.Items.Remove(this.PlayerItem.Item);


                bool inRoom            = this.Room.Inventory.Items.Exists(x => x.ItemId == item.ItemId);
                bool inPlayerInventory = this.Inventory.Items.Exists(x => x.ItemId == item.ItemId);

                if (inRoom || inPlayerInventory)
                {
                    Inventory inventory;

                    if (inRoom)
                    {
                        inventory = this.Room.Inventory;
                    }
                    else
                    {
                        inventory = this.Inventory;
                    }
                    InventoryItem inventoryItem = inventory.Items.Find(x => x.ItemId == item.ItemId);

                    inventory.Items.Remove(inventoryItem);
                    context.Remove(inventoryItem);
                    context.Update(inventory);
                }
                else
                {
                    //the item is not somewhere that can be picked up and/or equipped
                }

                PlayerItem playerItem = new PlayerItem
                {
                    PlayerItemId = Guid.NewGuid(),
                    Player       = this,
                    Item         = item
                };

                context.PlayerItems.Add(playerItem);

                context.SaveChanges();
            }

            return(success);
        }
Exemple #14
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        private GameState Continue()
        {
            GameState gameState = new GameState();

            using (RPGContext context = new RPGContext())
            {
                Player player = context.Players.OrderBy(x => x.LastPlayed).First();
                player.LastPlayed = DateTime.Now;
                context.Update(player);
                context.SaveChanges();
                gameState = context.GameStates.FirstOrDefault(x => x.Player == player);
            }

            return(gameState);
        }
Exemple #15
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        public bool Unequip()
        {
            bool success = false;

            using (RPGContext context = new RPGContext())
            {
                if (this.PlayerItem.Item.Type == ItemType.None)
                {
                    //you cannot unequip your hand
                }
                else
                {
                    context.PlayerItems.Remove(PlayerItem);
                    Inventory.AddItem(PlayerItem.Item);
                    context.Update(Inventory);
                }
                context.SaveChanges();
            }

            return(success);
        }
Exemple #16
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        private GameState NewGame()
        {
            GameState gameState   = new GameState();
            bool      nameEntered = false;
            string    input       = "";

            while (!nameEntered)
            {
                Console.WriteLine("Please enter a name:");
                input = Console.ReadLine();

                using (RPGContext context = new RPGContext())
                {
                    Player player = context.Players.FirstOrDefault(x => x.Name == input);
                    if (player == null)
                    {
                        nameEntered = true;
                    }
                    else
                    {
                        Console.Write("I'm sorry but that player name is taken. ");
                    }
                }
            }

            Room startRoom = new Room
            {
                RoomId = Guid.NewGuid(),
                //TODO:initialize the inventory with a sledgehammer
                Inventory = new Inventory(),
                Vector    = new Vector(0, 0, 0)
            };

            Player newPlayer = new Player
            {
                PlayerId   = Guid.NewGuid(),
                Name       = input,
                PlayerItem = null,
                Inventory  = new Inventory(),
                LastPlayed = DateTime.Now,
                Room       = startRoom
            };

            gameState = new GameState
            {
                GameStateId = Guid.NewGuid(),
                Player      = newPlayer,
                Rooms       = new List <GameStateRoom>()
            };

            GameStateRoom gameStateStartRoom = new GameStateRoom
            {
                GameStateRoomId = Guid.NewGuid(),
                GameState       = gameState,
                Room            = startRoom
            };

            gameState.Rooms.Add(gameStateStartRoom);

            int    prizeMinDistance = 5;
            int    prizeMaxDistance = 20;
            Random rand             = new Random();

            Room prizeRoom = new Room
            {
                RoomId = Guid.NewGuid(),
                //TODO:initialize the inventory with a TON of gold
                Inventory = new Inventory(),
                Vector    = new Vector(rand.Next(prizeMinDistance, prizeMaxDistance), rand.Next(prizeMinDistance, prizeMaxDistance), rand.Next(prizeMinDistance, prizeMaxDistance))
            };

            GameStateRoom gameStatePrizeRoom = new GameStateRoom
            {
                GameStateRoomId = Guid.NewGuid(),
                GameState       = gameState,
                Room            = prizeRoom
            };

            gameState.Rooms.Add(gameStatePrizeRoom);

            using (RPGContext context = new RPGContext())
            {
                context.GameStates.Add(gameState);
                context.SaveChanges();
            }
            return(gameState);
        }
Exemple #17
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 public IActionResult Create(Item item)
 {
     _db.Items.Add(item);
     _db.SaveChanges();
     return(RedirectToAction("Index"));
 }
 public IActionResult Create(Inventory inventory)
 {
     db.Inventories.Add(inventory);
     db.SaveChanges();
     return(RedirectToAction("Index"));
 }
 public IActionResult Create(Character character)
 {
     db.Characters.Add(character);
     db.SaveChanges();
     return(RedirectToAction("Index"));
 }