public async Task DeleteEvent(EventList eventList)
        {
            using var context = new RPGContext(_options);

            context.Remove(eventList);

            await context.SaveChangesAsync().ConfigureAwait(false);
        }
Exemple #2
0
        public bool Equip(Item item)
        {
            bool success = false;

            using (RPGContext context = new RPGContext())
            {
                if (this.PlayerItem.Item.Type != ItemType.None)
                {
                    Unequip();
                }
                context.PlayerItems.Remove(this.PlayerItem);
                context.Items.Remove(this.PlayerItem.Item);


                bool inRoom            = this.Room.Inventory.Items.Exists(x => x.ItemId == item.ItemId);
                bool inPlayerInventory = this.Inventory.Items.Exists(x => x.ItemId == item.ItemId);

                if (inRoom || inPlayerInventory)
                {
                    Inventory inventory;

                    if (inRoom)
                    {
                        inventory = this.Room.Inventory;
                    }
                    else
                    {
                        inventory = this.Inventory;
                    }
                    InventoryItem inventoryItem = inventory.Items.Find(x => x.ItemId == item.ItemId);

                    inventory.Items.Remove(inventoryItem);
                    context.Remove(inventoryItem);
                    context.Update(inventory);
                }
                else
                {
                    //the item is not somewhere that can be picked up and/or equipped
                }

                PlayerItem playerItem = new PlayerItem
                {
                    PlayerItemId = Guid.NewGuid(),
                    Player       = this,
                    Item         = item
                };

                context.PlayerItems.Add(playerItem);

                context.SaveChanges();
            }

            return(success);
        }
        public async Task <bool> RemoveItemAsync(string itemName)
        {
            using var context = new RPGContext(_options);

            var item = await GetItemByNameAsync(itemName).ConfigureAwait(false);

            context.Remove(item);
            await context.SaveChangesAsync().ConfigureAwait(false);

            return(true);
        }
Exemple #4
0
        public async Task DeleteStatChannel(ulong guildId, StatOption stat)
        {
            using var context = new RPGContext(_options);

            GuildPreferences guildPrefs = await _guildPreferences.GetOrCreateGuildPreferences(guildId);

            CheckForGuildsStatCatergoryChannel(guildPrefs);

            var channelStat = guildPrefs.StatChannels.Where(x => x.StatOption == stat).FirstOrDefault();

            if (channelStat == null)
            {
                return;
            }

            context.Remove(channelStat);

            await context.SaveChangesAsync();
        }