void Start() { /* * if (isServer) * pose = GameObject.Find("startpoint1").GetComponent<Transform>().position; * else * pose = GameObject.Find("startpoint2").GetComponent<Transform>().position; */ shotSound = GetComponent <AudioSource>(); config = GameObject.Find("Config").GetComponent <SceneConfiguration>(); if (config.useROS) { ConnectToTcpServer(); //buttons = new int[4]; //axes = new float[4]; Debug.Log("Connecting to ROS master at " + config.remoteIP); rosClient = new ROSClient(config.remoteIP); if (config.enableMyFilter) { rosClient.enableFilter(config.bufferSize); } //Debug.Log("Connected"); rosClient.initSubscriber(config.subscribingTopic); rosClient.initPublisher(config.publishingTopic); } }
// Use this for initialization void Start() { Debug.Log("Connecting to ROS master at " + remoteIP); rosClient = new ROSClient(remoteIP); if (enableMyFilter) { rosClient.enableFilter(bufferSize); } Debug.Log("Connected"); rosClient.initSubscriber(subscribingTopic); rosClient.initPublisher(publishingTopic); buttons = new int[11]; axes = new float[8]; }